The gameplay is as generic as it gets, keeping you on a tight script and leading you by the nose from one objective to the next: most of the action takes place indoors, running down corridors and shooting whatever Strogg happen to show up. The early levels feature Kane regrouping with his Rhino Squad and fighting through various Strogg installations in an effort to disable their communications network and infrastructure. Kane often has company through his battles on Stroggos. The new central character of Matthew Kane is introduced as a mysterious figure, but the closest we get to learning about his past are other soldiers whispering about him (often right in front of him) for reasons that are never revealed. The plot picks up after Quake II ( Quake III Arena didn't have a single-player storyline), with Earth forces poised for a counterattack on the planet Stroggos. It's almost unfair to pick apart Quake 4's single-player adventure, because multiplayer has always been the series' strength, and this outing isn't any different. Thankfully, some things never get old, and Quake 4's polished multiplayer makes it two games in one and a package well worth picking up, no matter how generic and easily forgotten Kane's adventures might be. It's fine for what it is - an action-packed, sci-fi shooter - but while other franchises like Halo, Half-Life and Far Cry have spent the past few years pushing the FPS genre forward, Quake 4 appears stuck somewhere around 2001. This is the kind of stuff you'll have to overlook if you plan on enjoying Quake 4, a first-person shooter that feels a generation or two behind in just about every regard but graphics. They outfit him with Strogg technology and make him stronger, creating the perfect weapon for their own demise. Heck, when the Strogg finally capture Kane, do they kill him on the spot? Nope. This badass marine spearheads Earth's counterattack on the planet Stroggos, and every time he hits a dead end, a security door magically unlocks or some Strogg comes crashing through a wall, allowing Kane to move on. Sure, they've invaded Earth and massacred countless humans, but they're a helpful bunch, too. Based on how Quake's menu structure resembles that of Doom and Doom 2, we believe the same will come to Quake-and are stoked to see quality map packs breaking out of the PC ecosystem on consoles like PlayStation, Switch, and Xbox.Īrs Technica may earn compensation for sales from links on this post through affiliate programs.CALL ME CRAZY, but I don't think the Strogg are all that bad. id Software and Bethesda have already been filling Doom 1 and Doom 2 re-releases with a variety of community-made mods, all free as part of both games, with a somewhat regular cadence of free updates there. Honey became Quaddicted's highest-rated mod over the years for good reason, and it's a good kickoff to Quake's new "add-on" menu. As part of this week's release, Bethesda also released an interview with said modder, Christian "czg" Grawert, who confirms that the studio has hosted weekly Quake 1 modding challenges among its devs-and that these eventually led to the contents of the new level pack included in the Quake 1 re-release in August. This week's addition is much more full-fledged: it's the beloved 2012 Quake mod "Honey," made by a modder who was eventually hired by MachineGames. Bethesda teased this feature at launch with " Quake 64," which tweaked the maps, changed the game's music, and added an N64-like blur filter to better resemble the original game's N64 port. The other major addition in this week's patch is the first full-blown "add-on" built into the Quake menu system. Descend into this abandoned village's underbelly to find its secrets. Enlarge / The 2012 Quake mod "Honey" starts innocently enough.
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